Crayta, part of the game hub for part, tool for creating part of the game, seems the ideal candidate to share the beta test status. The advantage is not only to simplify the sharing of games during the game, but also to collaborate with other Stadia users to create completely new games. So once finished, you can share a direct link to your creation, without having to browse other people’s creations libraries. For the record, you can do it too.
It simply works as advertised. I joined the States via the Discord and Messenger apps, and as long as you’ve spelled your passcode correctly (something that ensures that randoms can be kept out of your playthroughs), there’s practically nothing to confuse. I think that’s where the Google Docs analogy comes in. Collaborative work tools have existed for decades, but GDocs makes it simple. State sharing has to stick to this simplicity and Google has to put it into multiple games, even if they’re not as complicated as Crayta.
Last week I went in and out of a couple of shared games and tutorials and was certainly overwhelmed by the game creation side. Some other Stadia users in my own instance were already creating new game levels, completely in step with the system, while I was simply downloading giant dinosaur skulls and trying to create walls and layers with my Stadia controller, not the keyboard and mouse that I could have used. (To their credit, the team even made a tutorial on creating worlds with only the controller.)
So I may not be a game maker soon, but what about the fruits of these tools? In these early days – the game will be launched seriously later this week – there is already an interesting number of games that have raised ideas from other games. Some worked well, some worked well. To his credit, with many Crayta games, it looks like you’re just checking a Fortnite character in a different type of game: it’s easy to break down the basics.
(However, don’t expect everything to look like a shooter over the shoulder. Creation tools offer plenty of shooting freedom, so you can create that isometric game you’ve always dreamed of.)
The team behind Crayta, Unit 2 games, had several games to test at this early stage. There was a overcooked clone, some games of “Capture the Flag” and another title in which you had to overcome a gigantic wall that launched towards you and the rest of the competition. My personal favorite is “Prop Hunt”. If you’ve never heard of it (and similar games have appeared elsewhere) it’s like a silly version of Prey where you can transform and hide as random objects while other players try to drive you out.
The potential here could be great ideas that are easy to implement CraytaThe instruments. The team went out of their way to offer plenty of tutorial content and guidance to help you learn the ropes here – and there is a lot going on.
Some of these early titles worked less well. “Huddle for Warmth”, where you are tasked with destroying the air conditioning units that are freezing you and the world, is rather confusing and not that funny. Your health meter is your body temperature and the more you explore, the colder you get. With that limited time (you can always warm up by the fire), you have to leave on the frozen tundra to throw some air conditioning away.
If you see another player depending on whether you spawned in the same campsite or were lucky while wandering around firing rockets for help. Without someone by your side, it’s not surprising that it’s not a lot of fun to repeatedly freeze to death. Other games have just played a bit wobbly, but these are the first games on a new instrument. I can be patient.
CraytaThe premium edition will launch on July 1st, with 500 game currency credits for skins and items. The team also promises “post-launch seasonal content” for the rest of the year. It’s free for Stadia Pro subscribers, but if you’re on the free tier, the basic version costs $ 39.99.