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Crysis Remastered will beat next-generation consoles to the max with ray tracing on Xbox One and PS4



We already knew that Crysis Remastered it would support ray tracing if i had the pc hardware to run it. However, ahead of release on PC and current-gen consoles, Crytek announced this week that, for the first time in this console generation, PS4 Pro and Xbox One X will offer ray-tracing support, because it will appear in releases. current-gen console of Crysis Remastered.

Crytek’s CryEngine provides software-based ray tracing, enabling the latest generation hardware to support the functionality. In 2019, the game studio showed the Neon Noir Tech demo, which, according to Crytek, was developed using a modified version of CryEngine 5.5. Software-based ray tracing is not a remote novelty; more recently, Nvidia added the feature to GTX cards in 201

9, but the experience was poor compared to using the company’s latest RTX cards with dedicated ray-tracing hardware.

Ray tracing is a rendering technique that can create realistic lights, reflections, and shadows in games. The next generation of consoles – PS5 and Xbox Series X / S – will include hardware-accelerated ray tracing because it’s a feature of the AMD RDNA 2 GPUs that every system will use.

EurogamerOutcome of technical faults Digital foundry had the chance to visit Crytek in Germany and made a technical analysis of Crysis Remastered on Xbox One X with ray tracing enabled.

As the outlet notes, while this is a technical achievement for both Sony and Microsoft Pro consoles, it may not be the way you want to play. Without ray tracing, PS4 Pro can run at 1800p and 2160p on Xbox One X, but returns to 1080p on PS4 Pro and 1080p and below 30fps on Xbox One X with ray tracing enabled. Water reflections in the game will also not include ray tracing.

Crysis Remastered arrives on PC, PS4 and Xbox One on September 18th.


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