Home / Technology / Psychonauts 2 had cut all boss fights for cost reasons before Microsoft bought a double fine

Psychonauts 2 had cut all boss fights for cost reasons before Microsoft bought a double fine



Various Xbox Game Studios leaders such as Tim Schaefer and Brian Fargo have revealed more about what it means to join and become a first-party studio for Xbox. In the case of Double Fine, joining the Xbox team meant being able to crack down on boss fights in Psychonauts 2, which had previously been cut due to budget constraints. In a new interview with GamesIndustry.biz, several studio leaders are now working with Xbox Game. The umbrella of Studios has shared the experience gained by Xbox. Xbox Game Studios chief Matt Booty prefers an acquisition method called “Limited integration” or “unrelated studios” where developers can stay as they are while Xbox provides “financial power and support to large corporations.”
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Tim Schafer, head of Double Fine, shared what this meant for Psychonauts 2 and how “With Psychonauts 2 we could see the end of our budget coming up, and therefore we had cut a lot of things … We had reduced our confrontations with the bosses. “

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After the acquisition, Schafer claims that the studio was able to bring the boss back into play. “I can’t wait to get things done for the right reasons. When you only have a certain amount of time and money, you could jump into a part of the game where you’re not ready to jump or start working on art before being ready with the design. But now I can’t wait for this era in which we are doing everything for what is right for the game. “

The Xbox approach differs for each study. InXile boss Brian Fargo, for example, shared a story about how to present the studio’s next game to Booty and how, despite being a new idea, it was a relatively simple process. “I prepared everything [presentation], I sat with Matt [Booty] and said that’s what we want to do, and said “if that’s what you want to do, then fantastic.” It ended in about 60 seconds. “

The boss of Booty and Xbox, Phil Spencer, attributes the philosophy of acquisitions to the lessons that Microsoft has learned by acquiring the developers of Minecraft Mojang. “The first priority was to make sure the studios had the things they needed to build the best versions of the games,” says Spencer. “This means extending some of the deadlines and giving them more budgets. We have strong support from Satya Nadella, Microsoft CEO, and Amy Hood, CFO. And there was no sign that we should slow down[.]”

Xbox Game Studios now includes 15 branches and Spencer hasn’t ruled out other studios from participating. Xbox is reportedly interested in an offer for WB Interactive if the division ends up for sale. Spencer also previously expressed interest in acquiring a Japanese game developer.

Matt T.M. Kim is an IGN journalist.


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