Microsoft’s Xbox Lockhart is said to support ray tracing, according to Verge’s famous journalist, Tom Warren.
Last week, Warren reported that the CPU within the yet unannounced “budget” version of the X Series will be synchronized at the same rate as its older brother. Microsoft has not yet confirmed the existence of Lockhart, but all rumors point to a revelation in the coming months. According to the reporter, the “Xbox Series S” should contain 7.5 GB of usable memory and a 4 TFLOP GPU.
Following comments from the community stating that “Lockhart” will retain next-generation consoles, Warren again chose Twitter to say it won’t. In fact, not only did the reporter reiterate that the CPU inside Xbox Lockhart will be faster than the CPU inside PS5, but just like the X Series, the “Xbox S Series” should also support Ray hardware. Tracing.
to the crowd “Lockhart will hold back the next generation”:
Lockhart CPU is faster than PS5
Lockhart supports raytracing
• Game developers have been creating PC titles for multiple GPUs for … decades
– Tom Warren (@tomwarren) June 29, 2020
“I guess we should start worrying about the PS5 that holds the next generation games in your world then,” Warren He answered when someone said that the developers will downgrade their games with Lockhart in mind.
As mentioned, Microsoft has not yet announced Lockhart, but it is interesting to note that references to the project were found in the latest release notes from Microsoft’s game development kit. Rumors suggest that the console will be an all-digital console sold at half the price of the Xbox Series X, which is said to be sold around $ 400 USD. Microsoft is said to compensate for the losses it experiences on its new generation consoles by receiving a greater cut in game sales and more subscriptions.
If Microsoft’s Lockhart project is the real thing, but if so, we will likely hear more about the console during Microsoft’s Xbox Series X event next month. As always, we will keep you informed.